Productive and Receptive Skills in the ESL Classroom - Game Example 'Jeopardy'

 

The next example of a game that we can adapt very easily for classroom use is the game of Jeopardy and in this particular game, what we can do is to have a set of levels for our questions, I'd say one through five, where one is going to be the easiest example and five is going to be the most difficult and then, in each of these sets of boxes, we can have various grammar points, such as tenses, perhaps modals, vocabulary and maybe even conditionals. So what the students can do is they can pick a particular topic first of all and within that topic, they can pick the level of the question that they want and then we can have a set of cards that have been created to fit into these slots and we can ask them that question at that level. So, a very simple adaptation of the game jeopardy as a very good revision game for our students.


Below you can read feedback from an ITTT graduate regarding one section of their online TEFL certification course. Each of our online courses is broken down into concise units that focus on specific areas of English language teaching. This convenient, highly structured design means that you can quickly get to grips with each section before moving onto the next.

I will definitely keep this information to refer back to when planning lessons. The list of resources is most helpful. Otherwise the information was quite straight forward. I personally like the idea of using images and concepts/vocabulary together as I think it makes it easier to remember when there is an image associated with the concept.This unit presented the important functions of and reasons for making lesson plans, and suggested the things a teacher may want to include in and how they may want to structure their lesson plans. This unit has helped me identify areas of improvement in my current lesson plans and has given me ideas for how to better structure my lesson plans.